About The SGM®
The SGM® is an acronym for The Story Grammar Marker® (Teacher Marker pictured above). “Story Grammar” is the technical term for the parts of a story (narrative). Schools in many countries, including the United States, use the “goal-directed” style of a narrative. The Story Grammar Marker® is a hands-on, kinesthetic tool designed with patented icons that represent the parts of a story. Children (and adults) can use the icons to “mark”—and keep track of—the situation unfolding in a story in an organized way for themselves, and for others to understand. The SGM® is used to help children, adolescents and adults think, communicate and learn through stories.
Maryellen Rooney Moreau was Curriculum Director and co-taught at the Curtis Blake Day School in Springfield, MA. One day, while co-teaching a writing lesson with third-grade children, an eight-year-old boy approached Moreau with his conventional “beginning, middle and end” graphic organizer. He had tears in his eyes and said, “I don’t know what to put in my boxes—I never know what to do with my boxes!” Inspired by this interaction and cognizant of research and experience in language development and early literacy, Moreau designed a hands-on, multi-sensory tool to assist this boy to tell his story. With colleagues Carolyn West, Ph.D., and Holly Fidrych, M.S., CCC-SLP, Moreau field-tested the tool at the day school and other local public schools. Moreau and Fidrych authored the How To Use The Story Grammar Marker®, A Guide for Improving Speaking, Reading and Writing Skills Within Your Existing Program to help educators and specialists to learn to use the Story Grammar Marker® tool. In 1991, Moreau patented the SGM® and founded MindWing Concepts, Inc., three years later to share this methodology with educators and children.